
What is Open2x, it’s not a game or an emulator, it's a new open source project of course.
- It has taken a long time to pull together all the bits and line everything up.
- It is very centred around helping the community get the very best out of the GP2X handheld.
- We would love to snare some talented coders to help ;-).
You can find more info
here.
I guess it is about time I setup a lot to record my attempts at hacking about with the new GP2X handheld console now that I have a dev kit.
The log is
here.
I have set a site up for a project I am working on to release Another World on the GP32 using the RAW engine.
More info on it can be found
here.
I managed to miss out on this but a new build (R11) of
WinterMute's excellent DevKitArm is now available on the Sourceforge page.
Now using GCC 3.4.3 as its core it has to be second only to hand building your compiler if you want to code for the GP32 or GBA.
It would appear that I have an 'oh so slightly scary' nerd score ;). What do other people score?
Well I just took a look at my blog and realised that I was not exactly keeping it up to date.
I have spent the last year making posts and contributions to various projects but I never got around to putting pen to paper, so to speak, and updating my own site.
With this in mind I thought I would dump down a list of my current projects (subject to changing with the tides, light levels and availability of alcohol) with quick status updates.
ScummVM for the GP32 – Yes, this is not dead, it’s just been sleeping for the last year ;). I now have a shiny new
AMD64 Gentoo Linux box for development and I finally built an ARM GCC compiler for it so I can at least build my code even if it is in a very sorry state.
I was really pleased to see that people still use that crappy alpha I released over a year ago and have even gone to great lengths to squeeze every last drop of performance out of it. If I had known that I would have made sure it was not so horrible ;).
Reviewing the code it is obvious ScummVM has undergone some substantial changes under the hood in the last few months, unfortunately this has led to a far more 'chunky' executable. Getting the GP32 to process anything from ScummVM 0.7.* and above is going to be fun. Still, it would be boring otherwise. I really doubt that one FXE will support all the engines so an FXE per engine is a definite. Unfortunately the overhead for midi and other sound processing may just be a little to high now for even an overclocked
GP32 to muscle up to it. We can but try however :).
More to come as I dig out status updates on other projects from notes...