EDIT: This release has been superseded, please get the latest release.
This post is to announce the release of a testing preview of the upcoming 1.2.0 ScummVM release for the OpenPandora handheld.
It is a little later (and a bit close to the final 1.2.0 release date) than I would have liked but that’s real life for you, always getting in the way of perfectly good hacking time .
This release supersedes any recent ‘SVN’ builds you may be using and should provide a very good indication of what to expect in the final 1.2.0 release for the OpenPandora.
Note: Please don’t mirror or hotlink these preview/test/alpha etc. releases or put them on download services but rather, direct people to this site.
This helps me ensure that users always have the most recent versions.
Also note that these test releases are not officially (or unofficially) supported but I will help if I can.
I am hoping to get at least another preview release out for the OpenPandora before the final 1.2.0 release as I carry on fixing bugs. This is why it is important to provide feedback, patches, fixes etc.
Please give these releases a go and provide feedback.
Below are the main features and fixes added with this new release since the unofficial 1.1.1 preview.
Performance improvements over earlier releases.
Add support for Touchscreen ‘Tap Modes’, Left Click, Right Click and Hover and ‘Trigger Tap’ .
Small tweak to the touchscreen to stop the cursor ‘drifting’ when outside the game area.
Revised the button layout (please read http://wiki.scummvm.org/index.php?title=OpenPandora for more info and controls), feedback on the button layouts is appreciated.
Add support for a proper ‘Left Handed Mode’ (the current setup supports left handed use but is not IMHO optimal).
Make the ‘Trigger Tap’ configurable by the user.
Anything on the TODO may not happen in time for the 1.2.0 release, it is all rather dependent on my free time and that is at a premium at the moment.
These releases feature support for all the game engines enabled for the upcoming ScummVM 1.2.0 including support for the SCI engine (early SCI games) and adding Fascination support in the Gob engine (remember, it’s really not a children’s game).
Full details of what you can expect to see in 1.2.0 can be found in the testing news post.
If you would like me to consider a feature or fix a bug help me to help you by ensuring the reports end up recorded in official places.
- Bug Reports (ScummVM’s Sourceforge bug tracker)
- Feature Requests (ScummVM’s Sourceforge feature tracker)
To install just download and extract the contents of the archive and copy the resulting scummvm-op.pnd to the following folder on your SD card (or USB2 stick):
/pandora/menu –> This will cause the ScummVM app icon to show up in the Xfce menu sorted by category.
/pandora/desktop –> This will cause the ScummVM app to appear as an icon on the Desktop of Xfce.
Either folder will also ensure the application icon shows up in MiniMenu.
To run, just select the icon as normal, the ScummVM GUI will start up and you can add games as you would normally do with any other ScummVM release (including Mass Add).
Review the documentation (added to the Documentation menu in your launcher when the PND is loaded) and http://wiki.scummvm.org/index.php?title=OpenPandora for more information.