ScummVM: “SVN r52631” builds for the Caanoo and GP2X Wiz.

EDIT: This release has been superseded, please get the latest release.

This is just a quick post is to announce a new set of SVN builds of ScummVM mainline code for the GP2X Wiz and new Caanoo.

Note: Please don’t mirror or hotlink these preview/test/alpha etc. releases or put them on download services but rather, direct people to this site.

This helps me ensure that users always have the most recent versions.

Also note that these test releases are not officially (or unofficially) supported Winking smilebut I will help if I can.

This release is mainly to give users a chance to preview updates to some of my ScummVM backends and try a bug fixed version of the Caanoo port with working controls. They are not by any means bug free.

All of my backends will get further preview/test releases before the 1.2.0 release as I carry on fixing bugs.

These releases are built straight from the mainline trunk ScummVM code for the given SVN revision number.

OpenPandora and original GP2X ScummVM SVN releases should be ready late next week (very busy with work at the moment). The GP2X code is being merged in with the Wiz and Caanoo to create a GPH backend so expect the GP2X to get all the new features from it’s siblings. The OpenPandora code has now been merged into ScummVM but is still in need of a lot of bug fixing.

Please give these releases a go and provide feedback.

New features since r52440 releases:

Below are the main features and fixes added with this new release.

GP2X Wiz:

Fixes to 16 bit graphics support.
Revised the button layout (please read http://wiki.scummvm.org/index.php?title=GP2XWiz for more info), feedback on the button layouts is appreciated.
Add support for TouchScreen ‘Tap Modes’, Left Click, Right Click and Hover.
Performance tweaks/code cleanup.

Caanoo:

Solved the annoying issues with the button layout (please read http://wiki.scummvm.org/index.php?title=Caanoo for more info), feedback on the button layouts is appreciated.
Add support for TouchScreen ‘Tap Modes’, Left Click, Right Click and Hover.
Performance of this new backend should be similar/better than the GP2X Wiz.

Caanoo support will become official with the upcoming 1.2.0 ScummVM release.

Known Snags:

If a game fails to run/crashes out try changing the following in the ScummVM global options before reporting the failure:

  • Music Device: AdLib
  • AdLib Emulator: MAME OPL (or DOSbox OPL if you prefer, more CPU but also more accurate)

I am still trying to get to the bottom of what is causing this bug.

Supported engines:

These releases feature support for all the game engines supported in ScummVM 1.1.1 and additionally include support for testing the SCI engine (early SCI games) and for testing Fascination support in the Gob engine (remember, it’s really not a children’s game). It is the testing of these engines that is the main motivation behind the release.

Specific restrictions:

Each of the releases has a small number of restrictions that have an affect on the games/engines you are able to use with each platform.

Caanoo: This backend is new, it’s not as well tested as I would like, I think I have most of the ‘show stoppers’ fixed in this new preview but expect bugs and kinks.

Feedback appreciated.

GP2X Wiz:  I have spotted a minor issue where the screen is not totally cleaned when some types of screen movement occur, that combined with the Wiz’s LCD tearing can lead to the odd graphics glitch.

SCI Engine: This game engine is a big and complex beast. Performance is not yet optimised for handhelds like the Wiz/Caanoo.

Providing feedback:

If you would like me to consider a feature or fix a bug help me to help you by ensuring the reports end up recorded in official places.

Downloads:

Please ensure you download the correct version for your device.

Extract the contents of the zip to the game folder on your SD card, ensuring that you have a “scummvm.ini” in your game folder and the rest of ScummVM in a “scummvm” subfolder.

Launch “ScummVM” from the main SD launcher menu to run.

Review the README-GP2XWIZ and http://wiki.scummvm.org/index.php?title=GP2XWiz for more information.

Extract the contents of the zip to the game folder on your SD card, ensuring that you have a “scummvm.ini” in your game folder and the rest of ScummVM in a “scummvm” subfolder.

Launch “ScummVM” from the main launcher menu to run.

Review the README-CAANOO and http://wiki.scummvm.org/index.php?title=Caanoo for more information.

Regards,

John

5 Comments


  1. Any chance of FLAC support in the next version ? Takes less resources than MP3 apparently. It would be greatly appreciated.


  2. Thanks,
    going to test this one in the next days and will try to revert back asap.

    ciao


  3. WIZ
    Cruise for a Corpse (256 Dos) doesn’t work. I tried with all files and just the required files (as shown on the scumm site). Tried Adlib sound Mame/Dosbox. The game shows a black screen with a white pointer in the bottom right corner then crashes back to the Wiz menu.
    Doesn’t work on Scumm v11.1 either.


  4. Hi Jake,

    There was some suggestion that playing with the audio settings (and selecting Adlib/Dosbox OPL for the music settings) will allow these games to run. I’ll look into what is going on as it just seems to trip up on some games and even then, only some revisions of some games.

    John


  5. The controls seem to be fixed, how ever when I try to start broken sword 2 on this build it crashs and goes back to the caanoo main menu.

    Hope my feedback helps

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