While this is a little late to say the least (better late than never and all that, I mean it’s only 3 months late ) I have finally managed to get my hands on a working GP2X Wiz, some all important free time and motivation, and built up and tested the GP2X Wiz backend for the 1.1.1 release following on from the official announcement.
This post is also an announcement of the GP2X backend release as I forgot to post about it at the time despite the fact it got uploaded and released only a few days late ;).
I have not had a great deal of time recently to work on these releases so the backends are largely the same as the previous releases with just the needed changes to support all the fancy new things in the ScummVM core. No reworking of the control system or the like has been done yet (it’s still on my TODO).
Some of the highlights of the changes 1.1.1 bring, that benefit the GP2X and GP2X Wiz, include 2 completely new engines and games, Dragon History (available free from here) and TeenAgent (available free from GOG.com). Also new is 16bit graphics support, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids and improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars.
Please provide feedback in the usual places on these releases and enjoy using them.
Platform specific restrictions:
Each of the releases has a small number of restrictions that have an affect on the games/engines you are able to use with each platform.
GP2X: The biggest restriction with this platform is the overhead (and crudeness) of the downscaling when using 640*480 high resolution games on the 320*240 screen making such games perform poorly and look, well, bad.
GP2X Wiz: The downscaling support is a relatively recently added feature to the Wiz backend and while it looks a lot better than the GP2X, some issues still remain with high resolution games exhibiting ‘tearing’ when updating the screen under some circumstances.
Unfortunately this seems to be an exhibit of the Wiz screen tearing bug and while efforts have been taken to minimise it in this release it the problem has not totally gone away.
If you would like me to consider a feature or fix a bug help me to help you by ensuring the reports end up recorded in official places.
- Bug Reports (ScummVM’s Sourceforge bug tracker)
- Feature Requests (ScummVM’s Sourceforge feature tracker)
- Source Code Patches (ScummVM’s Sourceforge patch tracker)
- General Forum Feedback (ScummVM’s GP2X/GP2X Wiz forum)
Now I have the outstanding official 1.1.1 releases out of the way my plan is to get test releases from the main ScummVM trunk codebase featuring the ‘new’ SCI engine out as soon as I get time for the GP2X and Wiz, hopefully I will also be including support for the new GPH Caanoo at the same time.
I also plan to update the OpenPandora release at the same time.